Here is a quick and simple step by step guide on how to make and use your own minimap icons for creatures
Step 1: Get the files
This contains the following files:
addon_hud_textures is an unique file to define the paths for every custom icon.
The 3 minimap_icon files are used together, and should be renamed to the name your future icon, like minimap_questgiver or boss_kappa.
Step 2: Edit the files
Use a graphic editor such as Photoshop or GIMP to edit the PSD file.
In the example source file, I quickly made this transparent image from this source:
The suggested image size is 64x64.
If you want to use a different image size it must be a power of two.
Important: You need to have an Alpha layer filled with the transparent figure you want to display:
For better results, add strong black borders to the image as an outline (and remember to update the Alpha layer accordingly).
Open the vmat with any code editor and make sure to change minimap_icon.psd for the name of your choice. Keep the rest unchanged
Texture KV File
Same process in the addon_hud_textures.txt file
For more icons, just copy the minimap_icon block again with another name inside TextureData
Step 3: Move the files
minimap_icon files go in content/dota_addons/YOUR_ADDON/materials/vgui/hud/.
addon_hud_textures.txt file goes in content/dota_addons/YOUR_ADDON/scripts/
Step 4: Compile and check
Go into the asset browser, write the name of your icon, open the vmat by double clicking on it (this will compile it).
Step 5: Set your unit to use the new icon
In the unit definition, add these lines:
MinimapIconSize determines the relative size of the minimap icon, while
MinimapDisableTint can be 0 or omitted if you want the creature to use different team colors.