Asset File Type Reference
This list contains all the info for asset types with their related tools & guides explaining the formats.
| Type | .Extension | S1 Equivalent | Info, Format, Decompiler |
|---|---|---|---|
| Animation | vanim | smd | .smd files are added to a .vmdl through the Model Editor to make .vanim files. |
| Animation Sequence | vgarp | ? | ?? |
| Map | vmap | vmf | Hammer Files. No decompiler known to humans yet, but it is rumored that a magical penguin is working on it. |
| Material | vmat | vmt | Made with .tga files in the Material Editor.Decompiler: S2V |
| Model | vmdl | mdl | Decompilation Guide: MDL to VMDL Conversion |
| Mesh | vmesh | smd,dmx,fbx | Defines the shape of a model. Loaded to the Model editor to make a new model. |
| Particle | vpcf | pcf | Decompiler: S2V No method yet known for PCF to VPCF conversion. |
| Sound | vsnd | wav | Takes wav/mp3 files and converts them to this file through a .vsndevts |
| Sound Event | vsndevts | txt | Sound Editor reads the Source 1 strings which are identical to the ones used in Source 2. Guide: Adding and playing Custom Sounds |
| Texture | vtex | vtx | Compiled out of .tga files.Guide: Extracting and Compiling VTEX files |
Most Source 2 formats can be decompiled with Source 2 Viewer.
It will be updated as we get more knowledge and build more tools for file decompiling and conversion.