I came up with this method after kritth showed us that you can directly add a
"Duration" key value to an
"ApplyModifier" block and the use of the
"Target" block without a Radius (defaulting to 0).
Basically, abusing the datadriven system we can do this on any event:
modifier_name being any modifier without a "Duration" specified directly in its block.
Hopefully this will make many codes that need to apply different duration to hero and creeps way better to read and polish. Until now I was using Lua to define the different duration but after seeing this system it's just way better.