Noya

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Noya
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  • PlatypusFighter

    I've read through your DataDriven Abilities documentation. But there is one thing that I can't for the life of me figure out/find. I'm trying to make a channeled ability that once started sets vision radius to 0, and adds increasing bonus unobstructed vision as the ability channels (resetting back to the default for the hero after the channel is over.) But I cannot find out if there is a "Duration Passed" variable in order to make more vision based on the duration its been channeled for. I'm using the "MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE" Modifier to change the vision, but not entirely sure how to do make it based on "Duration Passed."

    A separate ability I'm trying to make involves temporarily giving the caster control over an enemy hero (like a helm of the dominator for heroes.) However I can't find anything (modifiers, effects, or actions) that allow control over another hero. (Maybe an example of how it's done with Helm of the Dominator?)

    Keep up the great work!

    September 2016
    • Noya
      Noya
      Make a couple of question threads for these abilities I'll lend you a hand :)
  • SinnerNym

    Hey, I've been following your Dotacraft project, it looks really good. It got me thinking that it might be useful to create some modified textures that make Dota units look more like their Warcraft 3 counterparts. Might this be something that you or the modding community in general would be interested in?

    I've put a few together to show you what I mean - http://imgur.com/a/aPM5L

    Let me know if you're interested - no worries if you're not.

    August 2016
    • Noya
      Noya
      That's absolutely great SinnerNym, I would be amazing to have those in DotaCraft and other projects. I added you on Steam where we can talk it further. Thank you!
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    May 2016
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    May 2016
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    April 2016
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    March 2016
  • Economist

    Hi Noya. I love you so much, that i Want to install some music in mt ulti. And I didn't know how to create this file *****.vsndevts. And we need to precache at SCRIPT_NAME\scripts\vscripts\addon_game_mod.lua ?

    February 2016
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    February 2016
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    January 2016
  • A_CREATOR

    HI Noya e....... I was just building my own map with the help of your tutorial on how to make DataDriven Abilities.I think it's amazing,but your code on how to make "LinearProjectile" skills doesn't work,I checked it many times,the arrow hits the enemies and disappers but the enemies don't stun,I try it many different ways but it just won't work And I also want to know if I can just change the integers with only datadriven codes or use an "if" to check enemies health. Thank you.

    August 2015
    • Noya
      Noya
      I just tried it and it still works. It's using "OnProjectileFinish" instead of "OnProjectileHitUnit" (because I was trying to show both in a example). It stuns when the projectile ends its 500 fixed distance.
    • A_CREATOR
      A_CREATOR
      thanks,I just find the error,it works perfectly fine,but I just want to ask one more question if it's not too much trouble.
      you know how "Center" can be CASTER or POINT, but what if I want to select the point that is in front of my hero just like
      SF's first three abilities,can you tell me what to do. and thank you again!
  • vVv
    vVv Noya

    DO you know the modifier name for atrophy aura? Can't find it in the spell library.

    August 2015
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    August 2015
  • xsiraxxx

    Do you know why I get the "Failed - Exit Code 255" message when I try to debug my map in Hammer?

    August 2015
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    July 2015
  • 3ln
    3ln Noya

    Hi Noya, I'm trying to learn how to create mods and have some small questions if that is okay, I added you on steam.

    June 2015
  • Se7eN

    Noya are you created warchasers?)

    Respect, bro)

    Me and my friend play it many times)

    June 2015
  • Forum so alive wow

    June 2015
  • Best day of 2015

    June 2015
  • Excited for what's coming this week.

    June 2015
  • Noya edited a page.
    June 2015
  • Noya edited a page.
    May 2015
  • Finished Stage 1 of my Warcraft to Dota port, all hero abilities finished, check it here and let the gfy flow through you

    February 2015
  • Give forum tools

    January 2015
  • I'm back, new projects and ideas.

    January 2015
  • I'll be back in 2 weeks, hope to see interesting posts when I come back

    Have a happy new year

    December 2014
  • Updated Warchasers to Version 1.2, be ready to be slayed over and over

    December 2014
  • December 2014
  • DataDriven Ability Guide has progressed (still unfinished) check it out

    December 2014
  • jimmydorry

    Hi

    December 2014
    • SQL
      SQL
      aww