Workshop Tools Update - January 21st, 2015
Make sure to post here if you find something changed and its not noted in this thread
Changelog
- Fixed crash in Hammer when double clicking on a prefab with no target map specified.
- Fixed crash when attempting to view animation group files (.vagrp) in asset browser.
- Fixed connection failures that would happen with certain unicode usernames.
- Fixed spawngroup assertion on client where loading spawn groups were not included in the "initial spawn groups".
- Fixed launch failures due to graphics device being busy on launch.
- Added "Purge" script binding to npc_dota_base.
- Added "GetDOTATime" script binding to CDOTAGamerules
Patch Size: 68.8 MB
The following function were added and already updated the API:
On BaseNPC: Purge, for more info about what this function removes refer to the Purge page in gamepedia
void Purge(bool RemovePositiveBuffs, bool RemoveDebuffs, bool BuffsCreatedThisFrameOnly, bool RemoveStuns, bool RemoveExceptions)
On GameRules: GetDOTATime, Returns the actual DOTA in-game clock
float GetDOTATime(bool IncludePregameTime, bool IncludeNegativeTime)
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We've officially hit 3 months since the latest patch :tears:
The concept of Modding Community doesn't go well together with Competitive Business
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THE DREAM IS ALIVE!!!
https://steamdb.info/app/570/history/?changeid=1083623 https://steamdb.info/app/570/history/?changeid=1083623 https://steamdb.info/app/570/history/?changeid=1083623
https://steamdb.info/app/570/history/
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so, source 2
Working on The Black Road 3 - Persistent RPG