Help with precache sound

edited July 2015 in Questions

It works:

"FireSound"
  {
      "Effectname"     "Hero_Antimage.Blink_in"
      "Target"         "CASTER"
  }

It not works:

"FireSound"
  {
      "Effectname"     "Hero_VengefulSpirit.NetherSwap"
      "Target"         "CASTER"
  }

Why ?

Comments

  • Posts: 3

    Sorry, PrecacheResource("particle", "soundevents/game_sounds_heroes/game_sounds_vengefulspirit.vsndevts", context)

  • Posts: 51

    you are trying to precache a sound as a particle

    testing signature