Oddball

I built the concept of the Oddball game mode in Halo into Dota 2. Currently version 1 is finished and up on the workshop. It was recently mentioned in a Join Dota post which can be found here: http://www.joindota.com/en/news/29761-custom-gamer-1-have-a-break-great-maps-that-take-15-mins-or-less

Also here is a link to the Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=471491344

And here is a video that describes the map:

There are a couple of more things i would like to implement before i really think it'll be done:

2v2v2v2v2

3v3v3

More detail in the terrain

More varieties of buffs from pads and creeps

If you have any questions, comments or suggestions let me know here and i'll address them! Thanks!