Manipulate NavGrid during gamplay?
I assume it is impossible (due to needing to build it), but I shall ask in case.
Is it possible to create an entity during gameplay that affects the navigation mesh such as (but not limitted to); creating a prefab (.vmap) which has a clipping texture? The pathing gets quite unpredictable when using several objects with a hull bounds (BoundsHullName).
Alternatively, is it possible to create a square / rectangular hull bounds, short of creating an 'outline' of smaller dummy bases.