Blending help

This is my first time creating a custom map with the Hammer Editor and everything seems to work right.. that is until I tried using the blending tool. Refer to the gyazo link for a picture.

http://gyazo.com/8814bcd2dc19df963767cec3dde48373

For whatever reason, my painting/blending tool does not what to paint over the default green terrain. For example, in the orange circle I can't paint/brush anything on to it. In the yellow circle, I can't figure out how to make the tile edges smooth.

This could simply be my own fault for not knowing how to use the editor correctly but I have tried following the tutorials here: https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Level_Design/Tile_Editor#Material_Sets_and_Transitions

Any help is appreciated.

Comments

  • Posts: 74

    Blending is usually done like this

    Materials:

    Dire - Dire to Radiant Transition - Radiant

    Some material sets doesn't have any transitions available

    Working on The Black Road 3 - Persistent RPG

  • Posts: 2

    Thanks for the reply.

    Sorry, but I can't figure it out. The material set doesn't change for me so I'm stuck with the default material layers I guess. Also, the edges for the dire tiles doesn't want to smooth and blend for me.

  • Posts: 74

    Right, you have the normal Radiant tile on the left and the Dire tile on the right. Now go into paint blends and click Material Transition. Now select the Radiant to Dire Transition material set and then on your tile grid hold down "C" while you drag your mouse straight down the middle of the Radiant and Dire tiles. It wont show anything to start out with, but when you release the "C" key and just use the Material Transition brush, it should start to paint a smooth transition between the two.

    enter image description here

    Working on The Black Road 3 - Persistent RPG