Workshop Tools Update - December 17th, 2014
Link to current issues found
Make sure to post here if you find something changed and its not noted in this thread
Changelog
- Improved performance and memory used when playing custom games
- Added support for playing custom games on 32bit Windows [XP]
- Added Direct3D 9 support
- Added ability to blend between tile sets in the tile editor using override materials.
- Added additional materials and blending between tile sets in the example dota_pvp_tiled map.
- Added additional controls for adjusting the rotation and pitch of trees in the tile editor.
- Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.
- Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.
- Added high contrast lighting mode option in Hammer viewports.
- Added a new alternate desert tile set which can be applied to maps built using the tile editor.
- Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.
- Fixed Hammer bug where if a map failed to load the progress bar would never go away.
- Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.
- Fixed particle bug related to delays on nested child particle systems Added texture sequence preview to assetbrowser and PET texture picker
- Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)
- Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)
- Initial support for hitboxes in PET
- Assetbrowser honors texture alpha channel, has a channel selector
- Made placement of data-driven units in Hammer more robust
- Fixed a number of visual bugs in particle effects
- Fixed bugs in portrait rendering, including rendering multiple selected units correctly
- Increased connection timeout to 3 minutes
Patch Size was 3.1 GB
Will post screenshots and results here when I finally get the patch.
The concept of Modding Community doesn't go well together with Competitive Business
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Comments
Desert is nice
The concept of Modding Community doesn't go well together with Competitive Business
My Project Page || My GitHub Profile ||
Assets were updated!
BMD went through the API changes:
Get float value for an entity attribute.
Get int value for an entity attribute.
Set float value for an entity attribute.
Set int value for an entity attribute.
Delete an entity attribute.
Compute the closest point on the OBB of an entity.
Compute the distance between two entity OBB.
A negative return value indicates an input error.
A return value of zero indicates that the OBBs are overlapping.
More experimenting with these is required.
SinZ is going through the Flash UI changes
For anyone that cares, here is the flash dump diff: http://renol.moddota.com/modrenol/gameui2_diff2.txt
Perry also made a diff file: http://yrrep.me/dota/diff-6.83.htm
The concept of Modding Community doesn't go well together with Competitive Business
My Project Page || My GitHub Profile ||
Issues found so far:
Color Render on Hammer placed units doesn't seem to be working - ingame take
Custom sounds might have changed syntax, debugging http://hastebin.com/udiluyocom.avrasm
Fix for broken sounds: replace every update_operator by reference_operator in your vsdevts file and recompile
The new Material Transition doesn't seem to work, Layer either. What is an override material?
Desert Tileset doesn't seem to be Blend-able with the paint tool. Example
I applied blend over the line where the architecture meets the desert tileset and it only painted the arch
Maybe not important but when building my map in Hammer, I got a bunch of these Warnings: http://hastebin.com/izovetudax.coffee
Creature AttachWearables with the new Tiny cosmetic parts doesn't autoupdate with the model - - using a tiny03 unit with the 493 to 496 cosmetics will result in this: http://puu.sh/dzZbY/3063fdd265.jpg
The concept of Modding Community doesn't go well together with Competitive Business
My Project Page || My GitHub Profile ||
Today updates might have fixed some stuff:
The concept of Modding Community doesn't go well together with Competitive Business
My Project Page || My GitHub Profile ||
Posted the hastebin link because it expires soon. This is in Gamemode.
I'll get these updated on the wiki tomorrow
щ(゚Д゚щ)there are no heroes left in man
Wiki has been updated
щ(゚Д゚щ)there are no heroes left in man