Asset File Type Reference
This list contains all the info for asset types with its related tools & guides explaining the formats.
Type | .Extension | S1 Equivalent | Info, Format, Decompiler |
---|---|---|---|
Animation | vanim | smd | .smd files are added to a .vmdl through the Model Editor to make .vanim files. |
Animation Sequence | vgarp | ? | ?? |
Map | vmap | vmf | Hammer Files. No decompiler known to humans yet, but it is rumored that a magical penguin is working on it |
Material | vmat | vmt | Made with .tga files in the Material Editor. Decompiler: S2DC |
Model | vmdl | mdl | Decompilation Guide: MDL to VMDL Conversion |
Mesh | vmesh | smd,dmx,fbx | Defines the shape of a model. Loaded to the Model editor to make a new model. |
Particle | vpcf | pcf | Decompiler: S2DC No method yet known for PCF to VPCF conversion. |
Sound | vsnd | wav | Takes wav/mp3 files and converts them to this file through a .vsndevts |
Sound Event | vsndevts | txt | Sound Editor reads the Source 1 strings which are identical to the ones used in Source 2. Guide: Adding and playing Custom Sounds |
Texture | vtex | vtx | Compiled out of .tga files. Compiler/Decompiler: ModKit Guide: Extracting and Compiling VTEX files |
It will be updated as we get more knowledge and build more tools for file decompiling and conversion.
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A note on the compiled formats in Source 2: There's 4 kinds of "compiled" formats that the source 2 engine uses. These are as follows: