How to rotate unit (model) in game but in custom_units

So few days ago i saw somewhere that is posible to rotate unit in game like building it was something like this;

    "Model"              "models/props_structures/good_barracks_melee001.vmdl"
    "ModelScale"             "0.8"
            "XXXXXXXXX"                    "90"

so what is xxxxxxx it was something like model rotate, but i realy dont remember help please.

Comments

  • Posts: 182

    i dont think thats a thing. but there is this.

    http://moddota.com/forums/discussion/88/rotate-ability-example/p1

  • Posts: 329

    maybe i'm missing something here, but whats the point of defining a rotation inside a kv file?

    if you want to rotate a unit or building at the start of the game , u can just put , if hero = blablabla then rotate() in your gamemode.lua file

    prretty sure there are lua functions for rotation, or you can make your own rotate function, with setforwardvector() or something