My thread for posting Updates to Worldsmith
щ（ﾟДﾟщ）there are no heroes left in man
I'm rewriting the Action Editor to be a node based editor
Nice! Can't wait to see some of the complex SpellLibrary skills being loaded in there, is gonna look quite crazy :pogchamp:
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I have fixed a problem with the general layouting of nodes being incorrect. They look great now:
Wrote some code and generated some scripts for Events. They now have pins for specific presets and will soon respect the Target flag on the ability.
Oh, yeah, these exist too
The Target pins are now connected by default. Noya was a huge help with this code.
I updated Worldsmith with Penguinwizzard's kv parser. loading objects is MUCH faster now.
Major update to the Graph editor. I've got proper data handling in the back end (yay!)
produces this output:
Where ModifierName was already in the ability.
There are still a few things left to do:
I still don't recommend actually using it yet, as I've noticed a few cases were broken or no output is produced (namely with variables).
This looks so good that perhaps one day even I will be able to make a mod :)
I will get on IRC to get help, but any chance of an instruction manual? I can't seem to change any properties, let alone start constructing abilities for custom items. When using different base items, the properties stay the same. Is a base item just the icon?
I realize that what I need to know about ability events and such is either Lua or in the tutorial section on ModDota, but the tutorial section isn't enough for a beginner like me. I work in laboratory settings where the wording of documentation is important. Your tool will eventually reach non-coders like me, so I would be happy to help write in-depth documentation if it's remotely feasible! The downside is that I will need everything explained to me, but the upside is that two eyes are better than one.