[SOLVED] Heroes icons in ".vtex_c" format - way to correct compile them?
Okay, so as title saids - i looking for a way to correct convert heroes icons from ".png" to ".vtex_c".
I've tried to convert some heroes icons from:
to ".vtex.c" format, using different shaders in Material Editor. Most of shaders do not work coz of "Non power of two"-error, since icon size is 128x72, so i've tried to use "UI"-shader, he do not have "power of two"-requirement, but problem is that compiled icon looks weird. I attach screenshot bellow:
Thats how i convert image: http://imgur.com/qCSHR1H
But that is what i get in game: http://imgur.com/NAAw47t
P.S. Maybe thats important? I replace original path of hero, i mean - after compiling, i get file with name "axe_png_b51aabaa.vtex_c", but then i rename it to "npc_dota_hero_axe_png.vtex_c" so it will replace original hero icon. Im not custom game creator, im moder of original dota-content.
P.P.S. Sorry for my bad english.