Winter Battle Update - January 27th, 2016
- Fixed a memory leak with modifier_lua and CheckState().
Unlisted Tools Changes
The Panorama function
.data() was removed.
If you use this in a gamemode currently live on the workshop, go fix it!
- Players.GetTeam added (it was in the GetPlayerInfo before)
DOTAShowAbilityPurchaseTooltip(string abilityName, int32 entityIndex, enum EAbilityTooltipPurchaseType purchaseType)was removed from the events dump
DOTAShowAbilityInventoryItemTooltip(int32 entityIndex, int32 inventorySlot)
Show tooltip for an item in the entityIndex NPC's inventory.
DOTAShowAbilityTooltipForLevel(string abilityName, int32)
Show an ability tooltip for a specific level.
clip: radial( 50% %50, 0deg, 90deg );, no longer just rectangular clips
Radial clip mode takes a center point, start angle and angular width of the revealed sector.
"motion-blur"is a new property. Details
Panel.RegisterForReadyEvents( boolean boolean_1 )
Panel.SetReadyForDisplay( boolean boolean_1 )
CDOTABaseGameMode:IsDaynightCycleDisabledIs the day/night cycle disabled?
CDOTABaseGameMode:SetDaynightCycleDisabled( bDisable )
Get the 64 bit steam ID for a given player. (in addition to the old GetSteamAccountID, which was translateable)
Added Destruction to the Snow tileset, and the textures were massively improved too
Credits to BMD & Toyoka for the dumps and images.