quick hammer question

I'm using the destruction path + a mesh to create a trench, but when I open it up in game, the camera seems to ignore the mesh from a certain distance\angle. camera issue Is this some kind of rendering distance issue, and if it is, is there some way I can alter it?


  • Posts: 1,670

    Try SendToConsole("r_farz 5000")

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  • edited November 2015 Posts: 213

    Thanks, that fixed it. I was messing with NearZ in env_global_light, is there a builtin map object for the FarZ as well, or am i just going to have to use lua?

    edit: Nevermind, I found it in the fog controller of all places.