Ran out of non-networkable entities (error)

http://imgur.com/lf4oqoB

the error happens at the end of building, right around "launch", and also crashes the editor/game/engine/everything. I can't open console.

I just have too many entities? Should I just implement a script that spawns them instead? Or is it something else?

Comments

  • Posts: 1,670

    This generally happens when you go over 16k or so, write entitysummary on the console and see whats going on

    The concept of Modding Community doesn't go well together with Competitive Business
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  • Posts: 40

    [ Entity System ]: === Total: 734 entities ===

    entitysummary, nor cl_entitysummary did anything though.

    Guess I'll have to keep deleting more entities xD

  • edited November 2015 Posts: 40

    I deleted 20+ neutral creep camps and at least 15 units I had placed. Then I added some trees (not that many). Now I have MORE total entities????

    [   Entity System        ]: === Entity List Summary (client.dll) ===
    [   Entity System        ]: class dota_item_wearable - 297 instances (40.35%)
    [   Entity System        ]: class npc_dota_creature - 201 instances (27.31%)
    [   Entity System        ]: class env_deferred_light - 99 instances (13.45%)
    [   Entity System        ]: class npc_dota_creep_neutral - 40 instances (5.43%)
    [   Entity System        ]: class  - 23 instances (3.13%)
    ...
    [   Entity System        ]: class point_hmd_anchor - 1 instance (0.14%)
    [   Entity System        ]: class dota_portrait_entity_fullbody - 1 instance (0.14%)
    [   Entity System        ]: class dota_portrait_base_model - 1 instance (0.14%)
    [   Entity System        ]: === Total: 736 entities ===
    [ E General              ]: Ran out of non-networkable entities! (See console spew for entity list summary)
    

    What is dota_item_wearable ? The bosses in my map, are wearing some items, but I doubt its 300. I have ~15 bosses, each with about ~5 items?

    EDIT: [ Entity System ]: class npc_dota_creature - 114 instances (17.78%) Still getting the error, after having deleted almost half my units in the map.

  • Posts: 1,670

    That amount of entities shouldn't be a problem. Try building making a new map with the similar amount of entities

    The concept of Modding Community doesn't go well together with Competitive Business
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  • Posts: 2

    I have the same problem but i cant understand why i use the console to see my entities and look:

    ] cl_entitysummary === Entity List Summary (client.dll) === class portrait_world_callback_handler - 54 instances (47.37%) class dota_portrait_entity - 16 instances (14.04%) class info_particle_system - 11 instances (9.65%) class point_camera - 10 instances (8.77%) class dota_item_wearable - 6 instances (5.26%) class env_global_light - 3 instances (2.63%) class info_target - 3 instances (2.63%) class capture_callback_handler - 3 instances (2.63%) class portrait_callback_handler - 2 instances (1.75%) class prop_dynamic_clientside - 1 instance (0.88%) class env_sky - 1 instance (0.88%) class portrait_world_unit - 1 instance (0.88%) class env_fog_controller - 1 instance (0.88%) class dota_world_particle_system - 1 instance (0.88%) class dota_portrait_base_model - 1 instance (0.88%) === Total: 114/10,000 non-networkable entities === === Entity List Summary (client.dll) === === Total: 0/10,000 networkable entities ===

    I rly cant understand why and the map crashing when i try to build it!

  • Posts: 2

    and that was on entity summary:

    ] entitysummary === Entity List Summary (server.dll) === === Total: 0/10,000 non-networkable entities === === Entity List Summary (server.dll) === class soundent - 1 instance (50.00%) class worldent - 1 instance (50.00%) === Total: 2/10,000 networkable entities ===