If you tried some of Valve’s prop models, you had already noticed that many of them don’t have a hitbox, so they can’t be used for selectable units.
There is a very easy process that takes no longer than a couple of minutes to add one.
In this tutorial, I will add a hitbox to this model:
As you can see after selecting
Display -> Hitboxes, it has no hitbox, so it can’t be clicked on ingame.
Step 1. Hammer DMX Export
Open Hammer, make a new map, and drag the model into the origin.
You can also rotate or displace it if its required, as well as adding more models to the scene.
After its done, go to File -> Export Files or Export Selected, and save the file as .dmx inside the models folder.
Step 2. Generate a VMDL
Open the Model Editor and select New VMDL From Mesh File option, and choose your recently generated .dmx file
Save and close.
Step 3. Add Cube.dmx hitbox
This is a mesh with 1 bone. Download it directly from ModDota Resources and put the file in your model folder
Credits to @Internet_Veteran
Step 4. VMDL Editing
This is the critical part. Basically you’ll be adding the cube mesh into the exported model. You can do this on the model editor (Animation -> Add Animation, or by editing the .vmdl file with a text editor and coping the following lines:
Just replace everything on your vmdl except for the first big m_meshList block
Restart the workshop tools after that.
Step 5: Open the file and adjust the hitbox
The attached cube is a small 50x50 rectangle, just click on it and adjust it to your model needs. You can also edit it directly from the .vmdl file under m_vMinBounds and m_vMaxBounds
Note: If your file shows as error, make sure to restart the workshop tools, or repeat the process after deleting all the compiled and source files.
T hotkey to access the scaling tool.
That’s all! Now your model will have a hitbox ingame: